- Added serverside lobby->game transition skeleton functions, events, and clientside lobby->game transition skeletons.
- Added one of the triggers for the 'Start Game/Ready' button in the Lobby.
- Added base_manager code to allow resource_definition aliases.
Previously, if I wanted a different name for a resource (ex. "ConsoleFont" and "Arial12" referring to the same font) I had to duplicate the resource creation, or explicitly load the font (the console loads "Arial12", not "ConsoleFont"). Now manager.Alias allows differing names to refer to a single instantiation of the resource. This should allow for far cleaner and more grandular control over resources.
[edit:]
Evening Progress:
- Added mousewheel control to StringLists [effectively for the Console and ChatDisplay]