🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

Progress Report

Published April 12, 2006
Advertisement
Yet more skirting around actual game code...

- Added send/recv counters to the network code. Throughput can be tracked on a per connection, per service [TCP/UDP/Thread], or per network object basis.
- Added another little widget like the FPS and memory displays to display client's current TCP throughput.

Previous Entry Books.
Next Entry Progress Report
0 likes 0 comments

Comments

Nobody has left a comment. You can be the first!
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Profile
Author
Advertisement
Advertisement