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Progress Report

Published July 22, 2006
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Binding the clientside messages via reflection also was a breeze, so I'm guessing the problems with serverside messaging is just some design foible on my part. Here's some debugging output which lists the generated message handlers.

Client bindings:void                TileGroundCover       void                TileTemperature       void                TileTerrain           void                PathEndPoint1         void                PathEndPoint2         void                UnitLifeStatus        void                UnitLocation          void                PlayerName            


Now that sending and recieving stuff is working, I should be able to get started properly getting the rest of what I had working working again.


[edit: 12:45 CST]
Knocked up a quick dedicated server/console. Switched the font to 16pt NTR since the 12pt was a little illegible in 1600x1200. The client is simple windows telnet. The actual UI setup and binding to the server was far easier than in the previous revision, so... yay and stuff.



[edit: 2:30 CST]
Added in some factory stuff to allow for object creation messages to be captured.
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