scene objects can now have a artist made occlusion shape rather then a AABB or Sphere. If occlusion mesh is missing engine will just default to actual mesh.
Simple image of Wall occlusion in action.
![vortxGE_rewrite7.png](https://uploads.gamedev.net/blogs/monthly_01_2012/blogentry-174188-0-79638900-1326654328.png)
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