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vortxGE 2.0 progress : Bloom3.1 :-)

Published February 17, 2012
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Thanks to Dancin_Fool for his comments.. I now have more pics of the Bloom. what a difference !!
So happy :-)

The following images show the new bloom_factor adjustment in action.
Oh and the wall (logo) is using a shadeless texture shader and should look that way.

TOP: bloom_factor=1.0 BOTTOM: bloom_factor=4.0

vortxGE36.png

Same as above

vortxGE37.png

...and okay, now I'll stop.
1 likes 2 comments

Comments

Programming020195BRook
Looking good, always loved the bloom effect!
February 21, 2012 02:00 AM
mixmaster
Thanks man, I do think its over used these days, but uno I have to have it :-) A lot of gamers just turn it off LOL.
February 21, 2012 03:03 AM
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