So happy :-)
The following images show the new bloom_factor adjustment in action.
Oh and the wall (logo) is using a shadeless texture shader and should look that way.
TOP: bloom_factor=1.0 BOTTOM: bloom_factor=4.0
![vortxGE36.png](https://uploads.gamedev.net/blogs/monthly_02_2012/blogentry-174188-0-51326500-1329490768.png)
Same as above
![vortxGE37.png](https://uploads.gamedev.net/blogs/monthly_02_2012/blogentry-174188-0-25042900-1329490846.png)
...and okay, now I'll stop.