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hmmmmm, almost right :-) I'm still a little confused with how you handle root nodes in a NSOutlineView Node tree. So I just show the Root node here in the Asset view far right.
If anyone has any ideas please let me know thanks !
The asset OpenGL View now shows selected Mesh objects. I need to add Texture viewing and move the camera to fit the selected mesh object into view.
Almost falling asleep, calling it a night.