quote:
Original post by akudoi
What are the 5 basic aspects of a story?
I''ve heard of two things (other than the Freytag''s Pyramid parts which have been mentioned) which might be what is referred to here. One is called the Circle of Story Elements and one is called the Unities.
The Unities comes from classical theory (Maybe Aristotle''s Poetics? I forget) and is intended to apply more to plays than stories. The idea is basically that plays should display unity of time (the story should take plae within 24 hours), place (the story should take place in one city or castle and the surrounding countryside), characters (characters should not appear oce and then vanish, they should appear throughout the play), emotion (it should not be a mix of genres like tragedy, comedy, action, myster, romance, etc.) and... er.. I forget what the fifth one was.
The Circle of Story Elements is a much more modern theory and one I am fond of. It states th there is a circle of 6 aspects that you must work your way through before you have created a complete story - you may start at any point on the circle, but you have to get to all of them before you''re done. The circle goes like this:
charcters---character dynamic---worldbuilding---plot---register---atmosphere---then back to characters again.
I personally start with characters and character dynamic, but I know many writers who start with plot or worldbuiding. Register (ths is basically word choice and rhetorical elements) is sometimes left out of the circle, resulting in a 5-element system tht may be what the is being referred to above.