🎉 Celebrating 25 Years of GameDev.net! 🎉
Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!
The best gd elements are?
no I think precise control is needed. If there was only one race (which I find perfectly acceptable, as in myth) then it is ok, however when you have multiple races balance becomes a nightmare. The developers need every little bit of help they can get. These things are finely tuned with balance based around expected build orders. Even tiny changes are massive.
I prefer the idea of not having to handle workers manually. The system of contructing a building and ordering takes for that building greatly helps the player to control his/her force.
I understand that it could be seen as a balancing of the game structure when a player gets big it becomes harder for them to control their force as a consequence.. but i think this is a fundermental misconception of game design.
I always believe that the game designer should alieviate as much frustration as possible and whenever possible for the sake of enjoyment. It's probably the only one rule that i truely liveby as a game designer.
Note: I'm not talking about mental frustration but the kind of frustration that can cause irritation.
I love Game Design and it loves me back.
Edited by - Paul Cunningham on July 6, 2000 9:29:29 AM
I understand that it could be seen as a balancing of the game structure when a player gets big it becomes harder for them to control their force as a consequence.. but i think this is a fundermental misconception of game design.
I always believe that the game designer should alieviate as much frustration as possible and whenever possible for the sake of enjoyment. It's probably the only one rule that i truely liveby as a game designer.
Note: I'm not talking about mental frustration but the kind of frustration that can cause irritation.
I love Game Design and it loves me back.
Edited by - Paul Cunningham on July 6, 2000 9:29:29 AM
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement