Maybe you could ''steal'' some features from them
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What I like to see in such a game is a lot of diplomacy, I like having more than 3 states (war,non-aggresion,alliance).
Gyzmo
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quote: You could always do timed turns that are executed at the same time. Combat Mission (currently not networked, but uses all the turns this way) uses this and it seems to work. I haven''t played master of orion, always wanted to, so I have no idea how much this would alter the game.
quote: I would not recommend phased combat. Star Trek Birth of the Federation had that and it was not good. Nor would I recommend using turned based combat like MOO or MOO2. What I have always envisioned at the best for tactical combat would be real time.
quote: The way I see a great a space empire game is to have the simple colony management of the original MOO but just slightly more complex (but not much mind you), and then to have tactical combat be just like the game Star Trek Armada. This would also be a great thing for publishing. If your game is ''real time'' and ''3D'' just like Armada you are gonna be much more likely to find a finacial backer for the game.
quote: Also, if you have ever played Imperium Galactica 2, you would have noticed the 3D graphics in that game for the star map were beautifull. That is something to consider also.
quote: Also, dont follow Space Empires 4. I download that beta demo and found it incredibly boring and totally lacking of that "one more turn" that I should be wanting.
quote: Original post by Selkrank
"Well I came up with an idea how to make it better. For multiplayer reasons you could use a kind of realtime engine. That means one turn = 4 seconds or so (increase the time as your empire grows). Changes will only take effect when you press the OK button. That means you can take 10 turns to do some rather difficult manipulation. Alpha Centauri used something similiar but all base and diplomatic windows closed and discarded the changes when the round time was up..."
Well, this is an interesting idea. Semi-realtime, hm... We will have to discuss this in our design meeting.
-Jussi