lupine,
I think what I''m going to do is compromise by using a sort of scripting to initialize an event then let the AI handle the rest as in my post about Gryps above.
Also, you can check out my post in Game Design called Scripted combind with strategic AI or something like that. Just an idea.
Need help? Well, go FAQ yourself.
What a plight we who try to make a story-based game have...writers of conventional media have words, we have but binary numbers
The Tree of Death
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