Hi all,
I would like to know when AGP is really used.
I'm working on an application that continuesly renders an image(580x520 pixels). This image rendered within a DirectX surface in system memory.
Without copying/blitting the image to the video card I can render about 550/600 images/second. With copying a can render about 85/90 images/second. I use a FastBlt to copy from system memory to video memory.
Is the FastBlt capable of using AGP ? Or is AGP only used for updating textures ?
Greetings,
Frits