Thanks for testing my game,
Urfgood;
It runs so smooth and fast because I have put alot of work into my sprite wrapper and made sure all the timing and offsets are correct, and as for the collision detection I have used a sprite lookup array to speed things up even more. Prior to the lookup table the game was VERY slow when there were more than 50 sprites in the level as a result of too many PtInRect loops, now I can have around 1000 sprites with no problem.
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Edited by - SikCiv on May 20, 2001 7:29:32 PM