Hi everyone, it's been a long time coming but we've finally released on Itch.io and Steam. We are in Early Access at the moment but we've just added update#3 and are well on shedule to release fully in March. We're a small team, there's just the two of us, myself and a programmer called Dazza. This really has been a labour of love, especially as this is pretty much the fourth year of development (Not full time though) and we're really happy to have got this far.
What is it? I hear you ask, well, Smith and Winston is a voxel-based twin stick shooter with a focus on exploration. With fully destructable hand crafted levels and fun puzzles. Along with engaging combat with a variaty of enemies and bosses and an assortment of items and achievments to collect. We think its a lot of fun and from feed back with players, they agree.
Smith and Winston can be found here on Itch.io
You take on the role of Smith or Winston (or both as we have local co-op planned), two hapless adventurers, as you explore a shattered ring world and uncover its secrets, fight invading aliens and prevent the impending doom of the star system.
Only you can save the world from the evil that's approaching and perhaps ultimately the galaxy itself... or not.
Smith and Winston can be found here on Itch.io
Also head over to our tigsource devblog if you would like to see how the game has developed over the years.
Also if you have any questions please ask away