🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

For loop breaking performances?

Started by
10 comments, last by cignox1 3 years, 6 months ago

Yes, I've already profiled it, and found a couple of issues that led to some improvements, but now I can't see any major bottleneck. It might be general math lib implementation issues, or memory inefficiencies that cause too many cache misses. For example, anything allocated on the heap is allocated via new, maybe I might try with some pool.

This topic is closed to new replies.

Advertisement