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ascendary

by patrick.p

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Ascendary: Space Game (Online, in browser + client)? http://ascendary.com

development version at dev.ascendary.com

solar systems connected by wormholes (low density) ← needs wormhole drive

◦ later other means can be used:

▪ starlanes

▪ slipstream (strings theorie) → longer distance

▪ self build stargates → needs much energy

▪ hyperdrive → anywhere you want

▪ …

▪ each is another type and increases density of connections between solar systems

Game:

Start on a random planet in the Galaxy

◦ build buildings for:

▪ population

▪ resources (initial: metal), other rare resources: not available on all planets, can be transported!

▪ Energy?

▪ industry

▪ research

▪ spaceships

Planet

  • Tiled planet, each tile is a biome
  • Zoom in to build, multiple bioms together

Weather

  • Cycle of rain, river, sea, clouds
  • Buildings can impact weather

Cycle of wildlife can be disturbed and lead to catastroph

Virus can happen

Rivers can overflow

Earthquake can change landscape

Vulcans

Meteoroids impacts

Different Seasons

Resources

Can go up to build space buildings

Cn go down to build underground/underwater buildings and search for resources

Research

  • Need to analyze objects to discover research
  • Improve mathematics etc, to be able to research it
  • Combine resources or research to discover new buildings, new resources, weapons, drives
  • Research improvements to discover new research
  • Research must be done individual in each city. Build special building to connect research between cities & planets

City

  • Can add buildings to grow city
  • Can build special buildings nearby (for resources etc..)
  • Automatically build streets
  • Farther away takes longer
  • Further away decrease output
  • Can create units
  • To explore
  • To build city far away

◦ create customizes spaceships:

can exactly choose what you want on the spaceship

configurable automatization

reacts to certain events automatically

e.g. enemy ships enter the system -> attack or defend?

automize transportation

◦ can send resources to other planets by spaceships to build faster

▪ or later by transportation system

▪ even later by teleportation

Interaction with space elements

can use asteroids to attack planet

can hide in gas clouds

can use sun / blackhole to get energy

can move planets

can move sun

create sun/planet

Explode sun / planet

If all planets in a solar system are colonized → system-buildings available:

◦ death star (of course)

◦ sun energy absorber

◦ system defense platform

◦ system ship factory

◦ system ship repair

final stage of game:

Move Suns to get more energy

Create you own suns → how?

Move/Create planets

Research:

Each city can do one research. Cities can combine their research points to speed it up. Need special building.

◦ Can see the whole research tree -> prevents (big?) disadvantage for newcomers

◦ manageable with big tree → how?

◦ research ideas from

▪ stargate

▪ andromeda

▪ star trek

▪ saga of 7 suns

▪ perry rhodan

in alliance:

can share research

can research on the same item to get it faster

can give (temporary) control over ships

categories (specializes on, chosen by alliance):

◦ General → handles fleets, build defense platforms

◦ Scientist → handles main research direction, build research stations

◦ Builder → indicate what is needed most: ships, industry, special resources?

Custom:

Have all stars in a constellation (Leo, Leo Minor. Etc...) gives a bonus e.g:

◦ + research

◦ + industry

◦ etc …

Players can buy ship designs, color to have they own unique fleets

Data of enemy/neutral players available:

Only can detect ships when a colonized planet is the same system

Or scanners

Ships can use cloaking technology to prevent that

◦ Player can enhance scanners to counter it

If detected but then vanished:

◦ able to see last ship position

planet buildings visible if ship in same system:

◦ planet can have cloaking

if ship not in system anymore:

◦ shows buildings last time seen

End:

All you planets get captured/destroyed

Can continue if payed e.g 0,5€

◦ after 2. death : 1€

◦ 3. death 2€

◦ …

pay extra money to get better base

◦ default is medium of the planets the player had.

Where to put the base?

◦ Alliance should handle it → maybe a specific person (also put in categories?)

▪ if not done in specified time → random planet in alliance

◦ if no alliance:

▪ random planet in galaxy with less players around

▪ warn player that he could die soon again :(

Free to play, but: ( maybe )

◦ player limit I :

▪ 0.5€ to play

◦ player limit II:

▪ 1€ to play

Ingam-Shop:

buy with ingame-credits

can buy boosts to get more resources / h

can buy amount of resource to add directly to a planet

get credits buy

invite friends

complete mission

colonize planet

defend against pirates

protect planet from asteroids

Desktop Client:

3D map of the galaxy with good,nice graphics

◦ loads dynamically

◦ divided into sectors

selectable emphasis's:

◦ show where ships are

▪ player ships

▪ alliance ships

▪ enemy ships

▪ neutral ships

◦ the same with planets

◦ same with connection between systems:

▪ different colors for each type

▪ get fastest way between 2 systems

◦ show area of scanners

zoom in to sectors:

◦ see / easily create connection between systems (Stargate)

zoom in to solar system:

◦ see/create transportation between planets

◦ see/create system buildings

◦ see/handle ships

zoom into planets:

◦ see/create buildings/ships

◦ stats of planet

animated fights?

Browser-Map: stripped down version

Proof of Concept: http://workshop.chromeexperiments.com/stars/

Phase 1

  • 3d planet, no resources, can build on surface and orbit, simple weather simulation
  • Simple 3d buildings with colour hint
  • 3d solar system map
  • Control spaceship
  • Click on planets and spaceship
  • 3d galaxy map
  • Can build spaceship
  • Can land on planet tiles
  • Can land on other planets
  • With special item can build a colony.
  • Can use wormhole to reach other systems
  • Add spaceship battles
  • Add research
  • Add in-game store
  • Add missions to gain credits
  • Add achievements to gain credits

Phase 2

  • Enhanced graphics for planet and buildings and spaceship
  • Different seasons
  • Add rivers and animals
  • Add resources to planet tiles which can be the obtained with building
  • Each city can research another subject
  • Cities can sum their research, industry when connected by paths or buildings
  • Add building with special graphics effect, like
  • Add spaceship animation
  • Add energy as requirement for buildings to work.
  • Buildings efficiency decrease by distance and path type
  • Add alliances
  • Steal research, resources from others.

Phase 3

  • Add spaceship space/planetary battles
  • Capture cities
  • Add planet units
  • Add special objects on planets and solar system for research purposes, like black holes
  • Allow creating custom wormholes
  • Allow jump drive to jump anywhere in space
  • Allow build anywhere in space

Phase 4

  • Add physical simulation to planets and solar system which can be affected by the player. Like earthquake change of tiles, water level increase, river overflow, Vulcan magma flow.
  • Improve weather simulation and how change od tiles and atmosphere gas affects it, or change of planet/sun position
  • Allow change planet tiles
  • Allow change space objects position, rotation, planet, sun, asteroid etc
  • Asteroid can be used to target a planet.
  • Allow time manipulation on planets
  • Obtain energy from the sun
  • Allow creating sun, planets
  • Allow destroying planet, suns.
  • Update Galaxy map for each player separate when a sun was destroyed. Update extends slowly by surrounding sector
Last updated July 23, 2021
Status
In Development
Platforms
Engine
Cocos2D
Release Date
July 21, 2021
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