Ascendary: Space Game (Online, in browser + client)? http://ascendary.com
development version at dev.ascendary.com
solar systems connected by wormholes (low density) ← needs wormhole drive
◦ later other means can be used:
▪ starlanes
▪ slipstream (strings theorie) → longer distance
▪ self build stargates → needs much energy
▪ hyperdrive → anywhere you want
▪ …
▪ each is another type and increases density of connections between solar systems
Game:
Start on a random planet in the Galaxy
◦ build buildings for:
▪ population
▪ resources (initial: metal), other rare resources: not available on all planets, can be transported!
▪ Energy?
▪ industry
▪ research
▪ spaceships
Planet
- Tiled planet, each tile is a biome
- Zoom in to build, multiple bioms together
Weather
- Cycle of rain, river, sea, clouds
- Buildings can impact weather
Cycle of wildlife can be disturbed and lead to catastroph
Virus can happen
Rivers can overflow
Earthquake can change landscape
Vulcans
Meteoroids impacts
Different Seasons
Resources
Can go up to build space buildings
Cn go down to build underground/underwater buildings and search for resources
Research
- Need to analyze objects to discover research
- Improve mathematics etc, to be able to research it
- Combine resources or research to discover new buildings, new resources, weapons, drives
- Research improvements to discover new research
- Research must be done individual in each city. Build special building to connect research between cities & planets
City
- Can add buildings to grow city
- Can build special buildings nearby (for resources etc..)
- Automatically build streets
- Farther away takes longer
- Further away decrease output
- Can create units
- To explore
- To build city far away
◦ create customizes spaceships:
can exactly choose what you want on the spaceship
configurable automatization
reacts to certain events automatically
e.g. enemy ships enter the system -> attack or defend?
automize transportation
◦ can send resources to other planets by spaceships to build faster
▪ or later by transportation system
▪ even later by teleportation
Interaction with space elements
can use asteroids to attack planet
can hide in gas clouds
can use sun / blackhole to get energy
can move planets
can move sun
create sun/planet
Explode sun / planet
If all planets in a solar system are colonized → system-buildings available:
◦ death star (of course)
◦ sun energy absorber
◦ system defense platform
◦ system ship factory
◦ system ship repair
final stage of game:
Move Suns to get more energy
Create you own suns → how?
Move/Create planets
Research:
Each city can do one research. Cities can combine their research points to speed it up. Need special building.
◦ Can see the whole research tree -> prevents (big?) disadvantage for newcomers
◦ manageable with big tree → how?
◦ research ideas from
▪ stargate
▪ andromeda
▪ star trek
▪ saga of 7 suns
▪ perry rhodan
in alliance:
can share research
can research on the same item to get it faster
can give (temporary) control over ships
categories (specializes on, chosen by alliance):
◦ General → handles fleets, build defense platforms
◦ Scientist → handles main research direction, build research stations
◦ Builder → indicate what is needed most: ships, industry, special resources?
Custom:
Have all stars in a constellation (Leo, Leo Minor. Etc...) gives a bonus e.g:
◦ + research
◦ + industry
◦ etc …
Players can buy ship designs, color to have they own unique fleets
Data of enemy/neutral players available:
Only can detect ships when a colonized planet is the same system
Or scanners
Ships can use cloaking technology to prevent that
◦ Player can enhance scanners to counter it
If detected but then vanished:
◦ able to see last ship position
◦
planet buildings visible if ship in same system:
◦ planet can have cloaking
if ship not in system anymore:
◦ shows buildings last time seen
End:
All you planets get captured/destroyed
Can continue if payed e.g 0,5€
◦ after 2. death : 1€
◦ 3. death 2€
◦ …
pay extra money to get better base
◦ default is medium of the planets the player had.
Where to put the base?
◦ Alliance should handle it → maybe a specific person (also put in categories?)
▪ if not done in specified time → random planet in alliance
◦ if no alliance:
▪ random planet in galaxy with less players around
▪ warn player that he could die soon again :(
Free to play, but: ( maybe )
◦ player limit I :
▪ 0.5€ to play
◦ player limit II:
▪ 1€ to play
Ingam-Shop:
buy with ingame-credits
can buy boosts to get more resources / h
can buy amount of resource to add directly to a planet
get credits buy
invite friends
complete mission
colonize planet
defend against pirates
protect planet from asteroids
…
Desktop Client:
3D map of the galaxy with good,nice graphics
◦ loads dynamically
◦ divided into sectors
selectable emphasis's:
◦ show where ships are
▪ player ships
▪ alliance ships
▪ enemy ships
▪ neutral ships
◦ the same with planets
◦ same with connection between systems:
▪ different colors for each type
▪ get fastest way between 2 systems
◦ show area of scanners
zoom in to sectors:
◦ see / easily create connection between systems (Stargate)
zoom in to solar system:
◦ see/create transportation between planets
◦ see/create system buildings
◦ see/handle ships
zoom into planets:
◦ see/create buildings/ships
◦ stats of planet
animated fights?
Browser-Map: stripped down version
Proof of Concept: http://workshop.chromeexperiments.com/stars/
Phase 1
- 3d planet, no resources, can build on surface and orbit, simple weather simulation
- Simple 3d buildings with colour hint
- 3d solar system map
- Control spaceship
- Click on planets and spaceship
- 3d galaxy map
- Can build spaceship
- Can land on planet tiles
- Can land on other planets
- With special item can build a colony.
- Can use wormhole to reach other systems
- Add spaceship battles
- Add research
- Add in-game store
- Add missions to gain credits
- Add achievements to gain credits
Phase 2
- Enhanced graphics for planet and buildings and spaceship
- Different seasons
- Add rivers and animals
- Add resources to planet tiles which can be the obtained with building
- Each city can research another subject
- Cities can sum their research, industry when connected by paths or buildings
- Add building with special graphics effect, like
- Add spaceship animation
- Add energy as requirement for buildings to work.
- Buildings efficiency decrease by distance and path type
- Add alliances
- Steal research, resources from others.
Phase 3
- Add spaceship space/planetary battles
- Capture cities
- Add planet units
- Add special objects on planets and solar system for research purposes, like black holes
- Allow creating custom wormholes
- Allow jump drive to jump anywhere in space
- Allow build anywhere in space
Phase 4
- Add physical simulation to planets and solar system which can be affected by the player. Like earthquake change of tiles, water level increase, river overflow, Vulcan magma flow.
- Improve weather simulation and how change od tiles and atmosphere gas affects it, or change of planet/sun position
- Allow change planet tiles
- Allow change space objects position, rotation, planet, sun, asteroid etc
- Asteroid can be used to target a planet.
- Allow time manipulation on planets
- Obtain energy from the sun
- Allow creating sun, planets
- Allow destroying planet, suns.
- Update Galaxy map for each player separate when a sun was destroyed. Update extends slowly by surrounding sector