🎉 Celebrating 25 Years of GameDev.net! 🎉
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Latest gamedev Activity
![Any unity programmers want to help my team?](https://uploads.gamedev.net/forums/monthly_2024_06/8615bc9df7f74c6f97205b32a6366298.needle-fly.jpg)
My team and I are looking for a few unity programmers to help with programming our game. Our game is an action rogue like with tower defense aspects. The player will fight through an arena to make it to the final stage but will have upgrades to help them along the way. We are working to create the …
![Game Dev Digest Issue #237 - Graphics Programming, Animation, and more](https://res.cloudinary.com/practicaldev/image/fetch/s--ksIQYv_6--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://gamedevdigest.com/assets/social-posts/issue-237.png)
This article was originally published on GameDevDigest.com
Lots of great material to dive into this week. Enjoy!
Unity Tutorial: Particle Plexus (Part 2) - In the last part of this tutorial series, we setup the basis of our Plexus system. Lines were correctly rendered between particles, and we sampl…
![Game Dev Digest Issue #236 - Cinematics, UX and more](https://res.cloudinary.com/practicaldev/image/fetch/s--EEXPdwOX--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://gamedevdigest.com/assets/social-posts/issue-236.png)
This article was originally published on GameDevDigest.com
Some UX advice, cinematic breakdowns, code patterns, plus a lot more. Enjoy!
What makes a game cinematic? The answer is changing - The nun adventure game Indika is more interested in Tarkovsky than Bruckheimer
polygon.com
![Game Dev Digest Issue #235 - Rendering Tutorials, Physics, Community, and more](https://res.cloudinary.com/practicaldev/image/fetch/s--zpTsgZ91--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://gamedevdigest.com/assets/social-posts/issue-235.png)
This article was originally published on GameDevDigest.com
Get it while it's hot! Another jam packed issue of game dev content. Enjoy!
Voxel Displacement Renderer — Modernizing the Retro 3D Aesthetic - I’ve been developing a custom real-time renderer which uses very small voxels to produce a distinc…
![Game Dev Digest Issue #234 - Enhancing Your Game](https://res.cloudinary.com/practicaldev/image/fetch/s--gOI-ped8--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://gamedevdigest.com/assets/social-posts/issue-234.png)
This article was originally published on GameDevDigest.com
Check out the latest tips on enhancing your game in various ways. Enjoy!
This Artist Added Custom Subsurface Scattering to Unity URP - And shared the nodes so you can recreate the setup yourself.
80.lv
![Matali Physics 6.5 Supports](https://uploads.gamedev.net/news/monthly_2024_05/large.dddf6f0a07b64654a5e0c0429cd1555f.matali-physics-6-5-opt.png)
We are pleased to announce the release of Matali Physics 6.5, the next significant step on the way to the seventh major version of the environment. Matali Physics 6.5 introduces a number of improvements and fixes to Matali Physics Core, Matali Render, Matali Content, Matali Synth and Matali Games m…
Bambi Ascension | Carnistas Uprising is a 3D Anime Toon Shaded Action RPG game with lewd features where there will be three playable characters and the protagonists are trying to free their world from a tyranial overlord that seeks to enslave society to his liking. The game is being created in Unit…
![The](https://uploads.gamedev.net/blogs/monthly_2024_05/large.a83126c6c4a7411db7c05d4034132c35.The-Idea-vs-Game-Design.png)
Hello Folks Myself Sachin Dev Duggal from California…Since I started making games, people around me are creating “Game Ideas” and asking me to implement them. Without any context. Without understanding market, game design and mechanics, scope and cost. It's especially irritating because mostly fami…
SadMachine said:
Original ideas are not. That's why companies Reboot, Remaster and Remake so many products (movies and games alike).
They remaster their old stuff because it was successful, not because it was good ideas.
If the ideas are good, they make a new game with the same idea, but putting a ‘2’…
![Game Dev Digest Issue #230 - Keep It Simple](https://res.cloudinary.com/practicaldev/image/fetch/s--Yn_r5UOi--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://gamedevdigest.com/assets/social-posts/issue-230.png)
This article was originally published on GameDevDigest.com
Here is another week of tips, including some on keeping your scope achievable. Enjoy!
Nathan Tolbert pushes the limitations of new games on old consoles - Nathan Tolbert is a lead research software engineer at the National Center for Superco…
![Game Dev Digest Issue #229 - The Artistic Side](https://res.cloudinary.com/practicaldev/image/fetch/s--fsPFWkRc--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://gamedevdigest.com/assets/social-posts/issue-229.png)
This article was originally published on GameDevDigest.com
A look at the artistic side of things. Enjoy!
Level up: exploring the artistic side of video game design - Existing in parallel to a world of hyperrealistic CGI is a growing segment of gaming using illustration and painterly art to make mesm…
benjamin.lohr770 said:
just trying to see what it is like as I will soon be hopefully entering into it.
Don't want to crush your dreams, but your specifically targeting AAA, which will be hard to get into. And from all I've heard, some people are willing to sacrifice substandard working conditions at…
![Game Dev Digest Issue #228 - The Magic Behind The Engineering](https://res.cloudinary.com/practicaldev/image/fetch/s--m5Rob8iL--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://gamedevdigest.com/assets/social-posts/issue-228.png)
This article was originally published on GameDevDigest.com
Some game dev tips before we head into the eclipse. Enjoy!
2D Water Shader Breakdown - I wanted to try out some 2D reflections and ended up with this water shader. Sampling the noise textures with pixelated UVs really helped to make it fit w…
![Game Dev Digest Issue #227 Animation, Mind Blowing Shaders, and more](https://res.cloudinary.com/practicaldev/image/fetch/s--XKfAiyew--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://gamedevdigest.com/assets/social-posts/issue-227.png)
This article was originally published on GameDevDigest.com
This issue has a bunch of great shader posts, animation related posts, and lots more. Enjoy!
Grass System Extension : Cutting - Here’s the post that explains how to extend the grass system to add the much requested feature to cut grass. The …
@undefined Thank you for sharing this with me. This new style of AI will surely help me grow and learn more about AI. I am developing a game for my college class and wanted to expand my horizon in the AI field for it so thank you!
V/r
Ben
![Game Dev Digest Issue #226 - Behind The Implementation](https://res.cloudinary.com/practicaldev/image/fetch/s--8YAY6aZt--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://gamedevdigest.com/assets/social-posts/issue-226.png)
This article was originally published on GameDevDigest.com
Another week with more stuff to help you on your game dev journey. Enjoy!
The Process of Mastering Unity for VFX & Simulation - Mirza Beig showed us his cool effects and simulations, recalled his journey with Unity and its Shuriken parti…
![Game Dev Digest Issue #225 - Math, Optimization, Flash Deals and more!](https://res.cloudinary.com/practicaldev/image/fetch/s--V7hiLKaV--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://gamedevdigest.com/assets/social-posts/issue-225.png)
This article was originally published on GameDevDigest.com
Some more interesting posts for you heading into the weekend. Plus don't miss those flash deals! Enjoy!
My favourite animation trick: exponential smoothing - There’s a certain simple animation thing that I’ve been using almost since I’ve eve…
![Game Dev Digest Issue #224 - Visuals How-Tos And More](https://res.cloudinary.com/practicaldev/image/fetch/s--vDHkB53S--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://gamedevdigest.com/assets/social-posts/issue-224.png)
This article was originally published on GameDevDigest.com
Lot's of great stuff on visuals and their technical implementations, plus a lot more. Enjoy!
2D Destructable Terrain in Unity using QuadTrees - In this tutorial we will create somewhat optimized destructible 2D terrain that will seem familia…
![Game Dev Digest Issue #221 - Rendering Techniques and more](https://res.cloudinary.com/practicaldev/image/fetch/s--qLFtqrdk--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://gamedevdigest.com/assets/social-posts/issue-221.png)
This article was originally published on GameDevDigest.com
Enjoy another issue, I hope you find something useful!
Efficient GPU Rendering for Dynamic Instances in Game Development - This article explores a custom rendering architecture designed to efficiently render procedurally generated geometry. …
![Game Dev Digest Issue #220 - Digging Deep](https://res.cloudinary.com/practicaldev/image/fetch/s--3Qbm0JFJ--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://gamedevdigest.com/assets/social-posts/issue-220.png)
This article was originally published on GameDevDigest.com
Some insightful deep dives into how things work this week, plus the usual smorgasbord of great game dev topics. Enjoy!
The most important goal in designing software is understandability - When you're designing a piece of software, the single…
![Game Dev Digest Issue #219 - Level Up Your Code](https://res.cloudinary.com/practicaldev/image/fetch/s--HQc6EW0z--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://gamedevdigest.com/assets/social-posts/issue-219.png)
This article was originally published on GameDevDigest.com
Enjoy another week of tutorials, tips and good coding practices!
PID Controllers in Unity3D - This post will cover the use of PID controllers in video games. If you’ve ever used your car’s cruise control, flown a quadrocopter, or piloted a r…
Hello,
World of Anork version 1.4 is out:
https://anork.neocities.org/
![Game Dev Digest Issue #218 - Patterns, Abstractions, Complete Tutorials and more](https://res.cloudinary.com/practicaldev/image/fetch/s--DJWYIlEk--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://gamedevdigest.com/assets/social-posts/issue-218.png)
This article was originally published on GameDevDigest.com
Keep the new year chugging along with more great tutorials. Enjoy!
AI Content on Steam - Today, after spending the last few months learning more about this space and talking with game developers, we are making changes to how we handle games …
![Game Dev Digest Issue #217 - Small Games, Coding Patterns, AI, Fluid Sims and more](https://res.cloudinary.com/practicaldev/image/fetch/s--v0xPEP_g--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://gamedevdigest.com/assets/social-posts/issue-217.png)
This article was originally published on GameDevDigest.com
Hope everyone had a good end of the year. We are back for the first issue of 2024. Enjoy!
Making small games, which is fun in itself - Creating small games is an enjoyable endeavor in itself. So what constitutes a small game? According to th…
![Matali Physics 6.4 Presents an Innovative, Physics-Based Approach to Wayfinding](https://uploads.gamedev.net/news/monthly_2023_12/large.1193a304158a45efb9f773926a7a3051.matali-physics-6-4-opt.png)
We are pleased to announce the release of Matali Physics 6.4, the significant step on the way to the seventh major version of the environment. Matali Physics 6.4 introduces a number of improvements and fixes to Matali Physics Core, Matali Render, Matali Content, Matali Sound and Matali Games module…
![Fanatical and Arcade Origins present the](https://uploads.gamedev.net/news/monthly_2023_12/large.3d89d91528304d96ac70fb63ed69eee6.Image_Fanatical_ArcadeOrigins_Bundle.jpg)
Fanatical and Arcade Origins present the "ULTIMATE SFX & MUSIC BUNDLE" :
100% ROYALTY FREE | $15 | -99% OFF | 50 Music packs | 550 tracks | 24 hours of music
Get your bundle here : https://www.fanatical.com/en/bundle/ultimate-sfx-and-music-bundle
Score your games and projects !!!
Epic, Cinematic, A…
![Building My Own “Game Engine” with Pygame and a 2D Laser Shooter Kit](https://uploads.gamedev.net/forums/monthly_2023_11/9f9d10fad25d468cb7bb6cdebc18935a.image.png)
interesting….
![Drope.me Indie Game Awards 2023: Showcase Your Indie Game to the World](https://uploads.gamedev.net/news/monthly_2023_11/3731663813654e2592db205f1a7d8928.1920x1080-3.png)
Drope.me announces an end-of-the-year initiative – Indie Game Awards. This is a community-driven initiative, where indie game developers take center stage alongside passionate gaming fans and influential streamers. As the holiday season starts and the time for giving gifts has come, everyone who en…
![Moving halfways away from Unity with a custom engine](https://uploads.gamedev.net/blogs/monthly_2023_11/large.c717d9a660ae4c8ca2a4e337e37878e3.Thumbnail.png)
The past 2 months I've been working on moving away from Unity. Over the years I've made a lot of editor tools for use in Unity, and I found that Godot didn't really suit my project, so I decided to make a custom engine that has all the runtime features that I use in Unity, and to which I would expo…
![Game Dev Digest Issue #213 - Say Hello To Unity 6](https://res.cloudinary.com/practicaldev/image/fetch/s--xvLBP9z7--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://gamedevdigest.com/assets/social-posts/issue-213.png)
This article was originally published on GameDevDigest.com
Short and sweet this week. Enjoy!
Unite 2023: Deepening our commitment to game development - In the Keynote, we’re kicking things off with a preview of the next major, supported version of Unity – with a new name. Say “hello” to Unity 6, our…
![World of Anork](https://uploads.gamedev.net/forums/monthly_2023_11/9fcf54dca3864390982105f9b281ddcd.1_web.jpg)
Hello,
World Of Anork is now released, in it's initial release:
![Game Dev Digest Issue #212 - Parody, Performance, Modeling and more](https://res.cloudinary.com/practicaldev/image/fetch/s--6GpYaHKl--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://gamedevdigest.com/assets/social-posts/issue-212.png)
This article was originally published on GameDevDigest.com
Back for another week. Hope you enjoy!
Why Cities: Skylines 2 performs poorly - The teeth are not the only problem
blog.paavo.me
Making Immersive Games 101: Maintaining the Magic Circle - In this article, we explore the concept of the Magic Ci…
Raz_Radical said:
Disclaimer: I'm writing this post for a school assignment
Thread locked.
Hello Community!
Every day the "buy" button appears on dozens of new pages in Steam
At times, finding "your player" can be difficult even for AAA projects, let alone Indies.
The shows that Steam provides as a "bonus" are not enough.
As a result, the developer is left "on his own" with this problem.
What…
Oh that's strange, I'll add you today.
Thanks for your reply ?
![Drope.me Indie Roadshow: $10,000 grant for indie game devs](https://uploads.gamedev.net/news/monthly_2023_08/large.c8005a3a4b754b62a2cba0414e0aa5d9.press_en-%281%29.png)
[Los Angeles, August 2] — Drope.me, an influencer marketing platform that connects gaming companies, micro streamers, and their communities, announces the launch of the Drope.me Indie Roadshow. This initiative aims to empower indie game developers by granting them $10,000 so they can promote their …
![Matali Physics 6.2 Presents Parametric Action Fields For Fully Dynamic And Destructible Scenes](https://uploads.gamedev.net/news/monthly_2023_07/large.8d62c39e22034935b8da5ced2528e203.matali-physics-6-2-opt.png)
We are pleased to announce the release of Matali Physics 6.2, the first step on the way to the seventh major version of the environment. The latest version brings changes necessary to implement effective navigation and wayfinding algorithms as well as complex AI behaviors, including group behaviors…
Nobody's noticed that you're replying to a year-old post?
Thread locked.
![Citypy](https://uploads.gamedev.net/forums/monthly_2023_03/f0d18cda79524d77ace9dd8c5131e865.citypy2_done2_str_low.png)
Hello,
The newest version of Citypy is now online!
DOWNLOAD: https://citypy.neocities.org/download.html
regards,
citarr
![Unity WebGL Build issues. PLEASE HELP](https://preview.redd.it/pjqlzquhzjma1.png?width=1138&format=png&auto=webp&v=enabled&s=a9b0eb9721568bf03ee561ea1afd01c9cadf3a43)
Forget this clownery, and learn javascript if you want to get from 1 to 2. Also you can observe the error in the browser log instead.
dhortega said:
Would anyone happen to know how to edit titles for posts?
Start a thread in the GDNet Comments, Suggestions, and Ideas forum. This feature does not exist at present.
![Matali Physics 6.0 Released. 3D Physics Environment As An Innovative Direct Game Creation Solution](https://uploads.gamedev.net/news/monthly_2023_02/large.8e15e6d9f7ad44f493f6f78926c82f96.matali-physics-6-0-opt.png)
We are proud to announce the release of Matali Physics 6.0, the sixth major version of Matali Physics environment. The latest version introduces groundbreaking changes both from the technical and functional side, moving Matali Physics environment to direct game creation solutions.
What is Matali Ph…Hi
As the title says I'm looking to find a few people to work on a project I'm going to publish on steam.
The Idea:
The main core loop of the game will be exploration, puzzle solving and simple melee weapon combat but also collecting equipment to use (Think of tunic and BOTW)
Disciplines I'm Looking Fo…
yep.
Being a programmer specialist and art dabbler is enough.
If pro gamedev was your intension, I'd tell you the same thing.
Becoming a “lonewolf” dev who makes a game all by themself happens from time to time, and IMO these people have a unique personality and situation that …
![Nyghter 1.1.8](https://uploads.gamedev.net/forums/monthly_2022_09/87516fe1813440f5808fcf9a458f61b3.nyghter_118_low.png)
DOWNLOAD: https://nyghter.neocities.org/download.html
![Lucid Sight, Inc. Announces $2.58 Million Investment to Launch Colyseus Arena Cloud-Hosted Multiplay](https://uploads.gamedev.net/news/monthly_2021_10/large.8a18104ce102471db27a75f4fc5ab032.KnightsEdge_HeroImage.jpg)
Lucid Sight, Inc. Announces $2.58 Million Investment to Launch Colyseus Arena Cloud-Hosted Multiplay
Los Angeles, CA— Lucid Sight, the independent game studio behind MLB Champions, CSC with Star Trek, Herocade, Polyrunner, and several other games spanning VR, AR, and NFTs is announcing that it has raised $2.58 million to launch a cloud-hosted multiplayer service called Colyuseus Arena. Colys…
![Learn How to use Quixel Bridge(Meagascan Contents) with Unreal Engine (Tutorial)](https://uploads.gamedev.net/tutorials/monthly_2021_08/large.c054c339003c42d49e054ddcb684f69a.Megascan_Thumbnail.png)
![New Gridly-memoQ integration to drive efficiency for game and app localization projects](https://uploads.gamedev.net/news/monthly_2021_06/large.large.69e9a7d10da7412fae79788fce4b9fad.memoQ-gridly-press-image.png)
Budapest, Hungary, and Helsingborg, Sweden, June 22, 2021 – Translation technology provider memoQ and LocalizeDirect, the developer of Gridly, the spreadsheet for multi-language content, have joined forces to offer a more streamlined way to track updates and changes to multilingual content. The int…
![Memsource partners with Gridly to deliver seamless localization workflow for game studios](https://uploads.gamedev.net/news/monthly_2021_03/large.98e9aa37356c4e77a04e2513c659db22.gridly-memsource-integration-logos.png)
Memsource-Gridly integration allows game companies to localize game content faster, and benefit from advanced machine translation, language pivoting, and version control features.
Memsource, the AI-powered translation management system, announced the launch of its joint integration with Gridly, a co…
![Parallax camera mapping effect in Unity 3D](https://uploads.gamedev.net/tutorials/monthly_2021_02/large.7fa07b992b9146edae416dbe8de6aae3.pa.png)
![Parallax camera mapping effect in Unity 3D](https://uploads.gamedev.net/tutorials/monthly_2021_02/large.43b35e5b4f254ad6833ce0e5d9c0e3bc.pa.png)
![Particles in Unity 3D [an overview]](https://uploads.gamedev.net/tutorials/monthly_2021_02/large.62db34c54c804b73b1377275503aa63e.Part.png)
![Lazy Lip-Sync In Unity and Blender](https://uploads.gamedev.net/tutorials/monthly_2021_01/large.d8f58c7aa355457bac3e32475bf0d119.S1.png)