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Brunni

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I started this blog to talk about my current project, a clone of Crash Team Racing in Unity.

Feel free to explore and leave your opinion, comments, suggestions, etc. :)

5 comments
2 followers
3 entries
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Brunni
February 14, 2019
A 16-bit fantasy console with mode 7, parallax, etc.
Brief presentation and history

As I was developing some small arcade-style games for my portfolio, I missed the fun of old-school graphics architectures, like the ability to easily deform the screen, recolor objects at runtime, etc. It turns out that developing this kind of raster effects is…

7,764 views
Brunni
November 22, 2018
Spring physics

This time I want to speak about my early experiences with building a Mario Kart feel for the game, implementing suspensions. I've been holding back because of many findings recently, at a point where I'm not even sure that we need them still

Nevertheless implementing a spring will be useful …

4,676 views
Brunni
November 16, 2018
Making an arcade racer like CTR

I always liked playing both Mario Kart (the most was on DS) and Crash Team Racing. There's just something fascinating with the mechanics of the game. I could play it endlessly, despite a small number of different circuits.

Actually I like racers in general. Two years ago I made a racer looki…

3,682 views
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