🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

Ye Olde Ramblings

Current topic is the development of a toy language to test a few syntax ideas.
237 comments
1 followers
359 entries
Advertisement
Telastyn
January 30, 2007
Interesting view.
Work has been harrowing as of late. Thankfully it should ease up a little so I can focus on learning and coding.

In happier news, I got around to getting Vista (read below for reasoning). Alas, the 64bit version doesn't come in the box. I understand not wanting rank morons installing it over their w…
235 views
Telastyn
January 25, 2007
Windows.
I use win2k here at home. Until my last computer's untimely hard drive demise in July-ish, I'd been running the same install (migrated from one machine to the next) since late 1999 (beta 2). Winxp offered nothing for me to upgrade so I didn't. Win2k though is now long in the tooth, so I'm looking t…
234 views
Telastyn
January 16, 2007
Le Update
Not much going on at the home front. A few games here and there, enjoying social opportunities, and generally wallowing in my laziness. Work too has been a little quiet.

I took that opportunity to practice a bit with WinForms. There's an in-house java app we use as a SQL query frontend which I thoug…
213 views
Telastyn
January 08, 2007
Delegates as reference objects.
This might be a little obvious to some who have used .NET or more exotic languages more than I, but I'd like to share anyways...

As part of Moe I had a setup where delegates were chained. A unit would have say... a "died" event. The tile would have a "unit died" event for any unit which died in that…
203 views
Telastyn
January 05, 2007
Grr....
As near as I can tell, dotGNU won't actually compile generics (though the assembler/disassembler/runtime have them based on my searches). If I didn't know as much as I do about programming, the fact that the runtime supports something unable to be made by the compiler would likely strike me as amus…
297 views
Telastyn
January 03, 2007
More unix-like .NET adventures.
Mono fails to compile on the work machine (SolSparc 10, gcc-4.1.1 or 2.9.5). Or rather it does compile, but the runtime segfaults trying to compile the compiler. Either way... broken. According to my internet search it appears to be a bug with gcc-4.1.1 on certain arch's. 2.9.5 is far too old to ge…
248 views
Telastyn
December 29, 2006
Holidays!
I'm now a little over three months at my dev job. Everything seems to be going well. I've got a fair handle on the DB layout now, and am getting better with the business terminology. We've got some new people in so I expect a bit of my busy newbie work will be tossed over to them leaving me free fo…
223 views
Telastyn
December 20, 2006
Dwarfort
linky

Since I don't frequent the Lounge, I didn't hear about this little gem until recently. If you haven't, you should (it's free).

Anyways, that combined with FFXII, combined with social activities has kept me from moe (or so I keep telling myself). But it gives me nice gems like tonight.

I started…
282 views
Telastyn
November 27, 2006
A post at long last...
Ah, I have not been working on MoE (or any personal project for that matter) for almost 3 full months. Work goes well, home life is settled down, social life is a frenzy. I'd like to get coding again, but new work is likely to show soon and my social life is likely to remain frenzied for some time.…
180 views
Telastyn
November 06, 2006
Random thoughts.
Cooking is much more enjoyable when you're actually cooking, and not just making something. I present to you my first creation (pretty tastey too):

1 large tablespoon butter (or substitute)
salt
3 large eggs
1 teaspoon of (the bottle on the left)

medium heat, coat pan with butter;
once melted:
sprinkle in…
256 views
Telastyn
November 01, 2006
Tel's One Line Game Reviews: FF12
Finally, a proper sequel to Knights of the Old Republic.
193 views
Telastyn
October 26, 2006
whoa...
I found out the other day that there's an actual real-life roller derby league right near my new home. I cannot help but think that this is bad ass.
253 views
Telastyn
October 23, 2006
woot!
I got reminded that FFXII is coming out soon over here. I'd been skeptical after seeing a few things about the demo, but a search today of import reviews allayed my fears. Indeed, they made me pretty excited to get the thing. Sure, the pausable real-time of Bioware style combat sucks compared to pr…
203 views
Telastyn
October 22, 2006
I hate myspace.
Really. The only things older on the internet than crappy homepages is porn and multiplayer games. They've been lame for over a decade. Myspace comes along, automates it for the people too stupid to even make html and adds a friend list so people can re-enact high school popularity contests (except…
221 views
Telastyn
October 17, 2006
Food!
I'm not the sort that likes to try new things. I don't really get tired of the same thing either. This leads to me generally eating and doing the same thing over and over again. It's good, why take the chance of something else being asstacular?

That also leads me to not being able to cook. Anything …
253 views
Telastyn
October 15, 2006
zzz

zzz

Home chaos is resolved. I've just a bit to clean up, but then more time at the expense of less motivation and less happiness. More Moe hopefully forthcoming as boredom returns.


In other thoughts, what ever happened to the fine art of punting out of bounds? Every week it seems like half a dozen punts…
235 views
Telastyn
October 12, 2006
Development ponderings
It's interesting to see professional development at work. I work at a place which doesn't do the standard release, work, test, relese cycle. It's a big continual system, so things kinda get added and fixed as it goes along. It's interesting to look at a code base which is the result of multiple pro…
256 views
Telastyn
September 22, 2006
Baby steps.
Home life is still chaotic for reasons that the internet need not archive for all eternity...


Today I think is my one month anniversary at my new job and I've hit milestone #1 for project #1. About 2500 lines of debugged C++ code all while trying to learn SQL syntax, relational database theory, how …
221 views
Telastyn
September 07, 2006
Progress Report?
No moe work, barely time for forum strolling even; very little spare time. I'm settling into my new job pretty well. Meanwhile my home life is up-heaving all over the place. No end in immediate sight but that stuff takes priority y'know?
201 views
Telastyn
August 25, 2006
w00t.
I have survived my first week at my new job without corrupting some database, horribly offending anyone, or being too embaressingly inept. I've written almost no code, but I've played more hacky sack, barroom trivia and disc golf than I have in years...

Anyways, next week should likely involve actua…
178 views
Telastyn
August 20, 2006
Progress Report, demo review.
Spent most of the day playing the Sword of the Stars demo. Apparently it's been taking a lot of flak for reasons beyond people expecting 4X Homeworld (it's by some of the same people apparently). Certainly a lot of those complaints are accurate, though a good number are stuff like UI awkwardness an…
331 views
Telastyn
August 17, 2006
Progress Report
The actual paper offer is in. I start Monday-ish. Yay and stuff.


I love seeing threads like this. Oh, I don't get that much joy out of language war threads, but it's highly amusing to me to see the camps split right down Rating/skill/experience lines.

Progress on Moe (incarnation 7?) restarted this …
202 views
Telastyn
August 16, 2006
Woof! Again.
The offer is in. I don't have the formal paper version, but an electronic version along with a tracking number. Offered pay is a little less than expected, and title is a little more than expected. Oh, and they're requiring a drug test; which is completely assinine, but I've little leverage. I'll g…
205 views
Telastyn
August 16, 2006
Woof!
First things first. An interview last week went well, and the folks seemed pretty eager to get me in there. Actual dev job (well, not in the software industry), decent pay, free soda. It's not .NET, and the commute is a little far, but that's just nitpicking. Oh, and the actual offer isn't in my ha…
352 views
Telastyn
August 13, 2006
Productivity.
It's always nice to see people getting some progress done like Deyja and Tape Worm; provides ample motivation to get off my ass.

Nothing showy today, but I added more reflection details to automate the client/server messaging. I managed to overcome the reflected delegate assignment problem as descr…
231 views
Telastyn
August 11, 2006
Le Font Redux!
I hacked a bit at the font dialog thing. It doesn't look it, but the actual renderable generation got redone to allow selection without some egregious hack. A selection change now actually triggers an event. I'll still need to abstract out the cursor/selection part into its own bit, but it's good f…
328 views
Telastyn
August 10, 2006
Le Font.
Had a long interview today, which went fairly well if not being difficult. We'll see.

I doodled up a little prototype FontDialog. I need to change the cursor control to be more controlable and not equivalent to the rendering cursor. The actual font discovery and rendering works fantastically though.…
249 views
Telastyn
August 08, 2006
Holy Tool Batman!
I know this probably isn't very impressive, but I have some source to a little utility I'd like to share. I've been itching a little bit for a nice automated way to do line counts for an entire VS solution. Sure, line counts are silly, and it's hard to determine what's an actual line of code (as op…
250 views
Telastyn
August 08, 2006
Ugh.
Another interview, another failure.

Just something about my background or personality is driving people off. I doubt it's technical ability, as I've done fine at the few occurances of an actual technical question. I wonder sometimes if I wouldn't be better off letting people think I've had a normal…
291 views
Telastyn
August 07, 2006
Progress Report
Quote:
I'm a little stuck in Moe at the point where I need to add command handling for player orders. In the previous iteration, each player got their own handler. That was nice because then setting that it was someone's turn was as easy as enabling the 'in turn' commands. It sucked, because almost…
209 views
Advertisement

Popular Blogs

shawnhar
Generalist
101 Entries
12 Followers
15 Entries
12 Followers
johnhattan
Programmer
1,277 Entries
48 Followers
ApochPiQ
Generalist
628 Entries
43 Followers
dgreen02
Generalist
338 Entries
55 Followers
Advertisement