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Ye Olde Ramblings

Current topic is the development of a toy language to test a few syntax ideas.
237 comments
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359 entries
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Telastyn
August 07, 2006
Damn SQL.
I have a particular aversion to SQL servers. I'm not sure what it is really. I have a fairly good idea about how they work, what they're used for, strengths, limitations... For whatever reason I've always had problems with them. The most recent incarnation was an installation on my dev machine to t…
233 views
Telastyn
August 04, 2006
Bleh.
I got to spend most of the day answering phone calls about middling job prospects. Better than not I suppose, but I am overdue on some sleep.

I'm a little stuck in Moe at the point where I need to add command handling for player orders. In the previous iteration, each player got their own handler. …
213 views
Telastyn
August 03, 2006
That's odd.
So I spent 10 hours on the road, but managed to have my most productive job hunting day, 6 interview requests and one offer.

The offer is... below market. Well, below market is generous. My wife the secretary would make probably $10k more after benefits than I would doing unix-like administration an…
211 views
Telastyn
August 03, 2006
Oot n aboot!
I have about 10 hours of interviews and interpersonal networking shtuff lined up for today. I'm not going to be getting any moe or UI work done. I'm likely not even going to get any jobs or nibbles out of it either... still a better chance than sitting on my butt.
274 views
Telastyn
August 01, 2006
More dumb UI tricks.
Last night I went through and developed a basicish vertical listbox. Takes arbitrary types, and a generator to convert the arbitrary type into an arbitrary renderable. Has two modes of operation: resize mode, where the rectangle represented by the list is the sum of all contents, and contrain mode,…
205 views
Telastyn
July 31, 2006
Sigh.
So I got turned down on that position that I had the 2nd interview last week. My gmail resume inbox has 315 threads. 315! Threads, not just emails... No offers.

This sucks.
236 views
Telastyn
July 30, 2006
Borders
Spent about two hours this morning writing up a class for border rendering. I'd been avoiding it for some time, since I couldn't think of an elegant system to allow for both inner and outer controlled borders (and because I'd not implemented rotation yet). That is, some will need to be "fit within …
235 views
Telastyn
July 29, 2006
Progress? Pff!
Eh, I've been putting off actual moe work for some reason. Partly I've been busy/tired/interrupted a bit, and partly I don't have a nice plan for doing stuff. Plans are good, even if they're intangible or procrastinated.

Anyways, I've been meaning to get my UI a bit more fleshed out and presentable,…
225 views
Telastyn
July 27, 2006
If you ever needed a reminder...
That you're a bonehead, work with your old code. I'm glad such events happen less regularly, but working with some networking code I wrote up almost a year ago reminded me how much my code sucks at times. The network code is actually quite nice, as it will take strings, buffer and dump them to a ha…
196 views
Telastyn
July 27, 2006
I'll most likely kill you in the morning.
Moe progress has been slowed to pitiful rates by interviews and by the fact that I've run out of designed things to implement. It's good that I don't just implement things without designing them anymore, but bad that it rather stops development. As for interviews, there was nothing promising. Just …
319 views
Telastyn
July 23, 2006
Yet more trudging advancement.
I don't think I'm going to get to my goal by the end of business today. Looking at it again, the client code is a mess. A number of the orginizational changes are going to make the (little) gameplay code I do have difficult to port. That and I should stop and re-document much of the stuff I did in …
249 views
Telastyn
July 22, 2006
Progress Report
Binding the clientside messages via reflection also was a breeze, so I'm guessing the problems with serverside messaging is just some design foible on my part. Here's some debugging output which lists the generated message handlers.


Client bindings:
void TileGroundCover
void …
264 views
Telastyn
July 21, 2006
Progress Report
Progress continues... slowly. The revised moe server now accepts clients and the such, and the Reflection generated Fog of War messages (send client updates when the fog state changes, unlike the actual property changing I discussed in the last post) work nicely without much fiddling on my end for…
252 views
Telastyn
July 20, 2006
Progress Report
So word is in that the interviews last week are no-goes. One ran into bureaucratic malaise and they're not hiring anyone. The other was a poor fit (what the hell do I know about assembly lines?) and they've two other candidates likely better suited for the job.

On a slightly related note, I spent th…
273 views
Telastyn
July 19, 2006
I am going to hell methinks...
I'd like to share a little problem I've just run across and the rather horrible solution. I'm not sure if it's too horrible, as it makes stuff much easier to deal with, but...

The problem comes with an idea I had to better segment the moe game objects. In the previous iteration, public variables wou…
211 views
Telastyn
July 18, 2006
Eww...

Laugh it up!


public class FogOfWar {
private Dictionaryint>>> FogMap = new Dictionaryint>>>();

// ...
}






I've finished pretty much all of the non-game specific stuff, leaving a few days in my goal to re-fit Moe. The UI stuff got less fiddling than I wanted, which will be revisi…
303 views
Telastyn
July 17, 2006
Progress Report
My family has gone, and no job has enslaved me yet so I am free to work on code for the first time in about a month. I actually got a bit done over the weekend, with about a third of the MoE codebase properly commented and renamed/shuffled. I've a phone screen tomarrow and an appointment with the c…
221 views
Telastyn
July 13, 2006
Status Update
I went through and updated a few more pieces of code with the MS style XML comments, fixed some of the C++ style naming and migrated them into dll projects rather than random source files strewn about. I'm not sure it's good, but the code looks neater and more professional if less readable. It shou…
223 views
Telastyn
July 12, 2006
It's big, It's heavy, It's wood!
The C# logging code is fixed up kinda nice now. I've never had to release code for public consumption and don't work professionally, so I'd be interested in your folks' feedback on readability, format, and stuff I might be missing in my ignorance. Actual functional feedback is always cool too.


So, t…
259 views
Telastyn
July 11, 2006
Motherboard arrives!
Yay, my motherboard finally arrived, so I spend 2 hours hooking it into the case and installing the tons of stuff the mobo has. Right after I get the last network port installed up, *knocka, knocka, knocka*. UGH! system drive keels over and dies a horrible knocking death...

Just what I needed, 6 yea…
200 views
Telastyn
July 10, 2006
I hate waiting.
No motherboard/CPU yet. I ordered the damned things two Thursdays ago, and between burn-in testing and the holiday and weekends, it's still not here. FedEx tracking says that it left the store Friday, and left a FedEx center in Indianapolis Saturday night. It's not arrived anywhere though, which ju…
271 views
Telastyn
July 07, 2006
muhahah!
So apparently the two boxes were some bureaucratic mistake (or a clever scheme to double bill for shipping...), as all of the order came in the shipped package. I have the tracking number for the rest of the order. Soon I'll have all of the parts necissary to complete my plan!

Eh, not a big plan, bu…
258 views
Telastyn
July 06, 2006
I hate you guys.
So last thursday I put in the order for my replacement dev machine parts from two online stores; both with FedEx 2day. One store decided to break their shipment into two boxes (concievably due to size/weight). Of the three boxes due to me a full week (plus holiday) after order, one of the split shi…
231 views
Telastyn
June 29, 2006
Mice.
Heh, [see last post] I am apparently quite good at searching for trivia. The company sent along more assessments for me to muddle through. Whatever pays the bills.

Speaking of bills, I broke down and got the parts for my new machine. I figured the only thing that would be worse than not getting a jo…
199 views
Telastyn
June 29, 2006
Ugh

Ugh

I just got sent an online 'skills assessment' from a consultantcy. Now, I've not worked professionally as a developer, but I'm pretty sure that knowing MSVC# command line compiler flags is not a good indication of your ability to write clear, functional code. Granted, it (and worse questions) perha…
256 views
Telastyn
June 28, 2006
Ill

Ill

Last few days I've been couch-ridden with a nasty cold. No fun. Some consultantcy is saying that one of the places I interviewed with is looking to get an offer together, but it's stuck in bureaucracy. I'm not holding my breath.

Oh, and it's an embaressment that 2/3 of American senators... the peop…
353 views
Telastyn
June 21, 2006
Antsy!
I've decided to hold off on the computer replacement until hire. That ~$1500 might give me another month to get that job to save my house. That I figure is the important thing, and the wife's computer is fine for job hunting. That though means no semi-modern games, no MSVS, and nothing but J-pop...…
256 views
Telastyn
June 15, 2006
Antsy.
I'm going a little nutso without my own computer, after less than a week. No dev environment, no games, no music, no capability to fix any of those either... And of course I'm still jobless, so I've got about 6 waking hours when I'm not job hunting or forced off the computer by the wife to kill.

Th…
308 views
Telastyn
June 13, 2006
Failure.
So I didn't get that highly-ideal job. Well, that's not exactly true. The job was offered to someone else. They liked me enough that once one or two other positions open up after some paperwork clears I'll be first on the list for those... which is great and all but it's not a paycheck.
224 views
Telastyn
June 13, 2006
Lessons Learned 1 C# Moe Try 1
Still no word on the job, and my dev/gaming machine is still dead. In the meantime, I was thinking of rambling a little incoherently about some of the things I found out while doing the first try of moe, and what I'm looking to do since I'm pretty certain that I want to redo a fair portion of the g…
209 views
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