Here's an example of the scene with a light set to red=1.0 and new luminance added on top. This will be also used for Bloom later.
![vortxGE10.png](https://uploads.gamedev.net/blogs/monthly_02_2012/blogentry-174188-0-14062300-1329110971.png)
And here's a shot of normal lighting settings.
![vortxGE11.png](https://uploads.gamedev.net/blogs/monthly_02_2012/blogentry-174188-0-55140700-1329118174.png)
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