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vortxGE 2.0 progress

Published February 13, 2012
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Blender export scripts now working much better, added lighting materials.

Image shows the scene exported from Blender 2.61 to vortxGE 2.0

vortxGE12.png

Materials for batches are now sent to shaders too. Here's the struct.



struct material {
vec4 diffuse;
vec4 specular;
vec4 ambient;
float shininess;
};
uniform material Mat;


These are used as Color multipliers to adjust textures and even mix with lighting ambient, shine etc..
1 likes 4 comments

Comments

Programming020195BRook
Amazing work as always! :)
February 14, 2012 07:17 AM
mixmaster
Thanks, Its so nice to get feedback on what I'm doing... Good and Bad :-)
February 14, 2012 11:18 AM
Programming020195BRook
Wish I could give bad feedback! ;) But it looks really good!
February 15, 2012 01:17 AM
mixmaster
LOL, I hope it'll even get better soon once I create a nice scene and release my first walk through demo. Still have to get Mac Cocoa front end done and maybe even a windows version.
February 15, 2012 02:29 AM
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