Image shows the scene exported from Blender 2.61 to vortxGE 2.0
![vortxGE12.png](https://uploads.gamedev.net/blogs/monthly_02_2012/blogentry-174188-0-22502100-1329133737.png)
Materials for batches are now sent to shaders too. Here's the struct.
struct material {
vec4 diffuse;
vec4 specular;
vec4 ambient;
float shininess;
};
uniform material Mat;
These are used as Color multipliers to adjust textures and even mix with lighting ambient, shine etc..