Here I am ? It's a seventh part of our devblog and I want to share some information
In this part there will not be a screenshot with new functionality. This week we were working on a global map where the player will choose the level for the game.(Example in other game below)
![](https://uploads.gamedev.net/blogs/monthly_2020_06/aaee169f1f0242e7843733bad0f9bd6b.1470813032_kingdom-rush-frontires-6.jpg)
But we make our game in 3D and we needed something similar, but in 3d. Finally, we decide make a hex based map where player can choose level to play. I found an incredibly useful tutorial on this topic, which describes in detail and clearly the process of creating a hex map. (https://catlikecoding.com/unity/tutorials/hex-map/)
We are also thinking about how to remake the tower improvement system in order to associate this with a map. In our opinion, this would diversify the gameplay, as well as make it possible to open the content gradually (at some levels a new tower will open, on other buffs and so on).We have a couple of ideas on this, but more on that later.