![](smile.gif)
-Chris Bennett of Dwarfsoft - Site:"The Philosophers' Stone of Programming Alchemy" - IOL
The future of RPGs - Thanks to all the goblins over in our little Game Design Corner niche
![](http://www.gamedev.net/community/forums/icons/icon6.gif)
![](http://www.gamedev.net/community/forums/icons/icon6.gif)
![](http://www.gamedev.net/community/forums/icons/icon6.gif)
quote: Original post by dwarfsoft
I believe that you can have conversation by a different way than dialog trees. You type in the subject and get the resposes. This way you have to do the thinking, which is a puzzle in itself in games. Apart from that, (puzzle solving and talking) you might want to go exploring (finding new places), questing (and finding new quests), learning and improving current skills (like casting and blocking [instead of attacking]), shopping, maybe you could allow your character to get drunk at the pub - then you would have ''socialising'' with the locals and you could get quests and learn information from other drunkards